Finishing Cleanup

Now that I have my two clean up patches, there are a few more things that i need to do before putting them back onto my plate. Roto As i mentioned earlier, there are parts of my scene that need to go back on top of the patches, most significantly in the 2D cleanup area. […]

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3D Projection Cleanup

As I mentioned before, I have to do 3D clean up in my project as well as 2D. I decided that I would remove the benches in my scene using this method. To start my 3D cleanup, I again need a clean plate to work from. In this case, I chose a different frame further […]

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Cleanup/ rig removal Ideas

Project Brief In the project brief of this module, I am required to do cleanup on my original plate. This means that I need to remove two or more objects in my original footage. When initially thinking about this, It was difficult to think of what I could remove from my scene. Since the CG […]

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Re-Building my project in nuke

To start the rebuild for my project, I followed a main AOV workflow that was taught in class. I started by shuffling out all of my AOV’s: Diffuse_Direct Diffuse_Indirect Diffuse_Albedo Specular_Direct Specular_Indirect Emission Then I used the plus merge nodes to add all of these together. However, there is an extra step when it comes […]

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Merge

The merge node in nuke is used to combine data from two separate streams. It is basically a visual representation of layering images together. Since merging images together can be done in many different ways, the merge node has a variety of operations. There are actually 30 in total but I’m only going to talk […]

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Premult Unpremult

Premult The simple definition of premult is to multiply the alpha and the RGB of the input together. As an example of this, I will take a checkerboard and copy the alpha made from a roto node. The result of this is the original checkerboard but when I press a to look at the alpha, […]

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